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Department of Art

Digital/Experimental Media

The Digital/Experimental (DX) Media program is an interdisciplinary academic and research program dedicated to exploring the intersections of art, science, technology and society and the experimental application of a wide range of media as art. DX Media students are encouraged to draw from areas outside of traditional art domains and to question and challenge traditional notions of what constitute valid art media, contexts and approaches.

In order to successfully navigate their careers, students must be able to respond to the rapid changes being brought about by advances in science and technology. They must (1) learn to be critical thinkers able to understand the broader social implications of art and technology, (2) be creative problem solvers who can move nimbly between countless emerging media and technologies and (3) be prepared to work in a collaborative and interdisciplinary manner. Students must mix these "meta-skills" with practical software skills and digital aesthetics. The DX Media program at Kansas State University reflects these concerns.

Media and technologies explored in the DX Media program include (but are not limited to): digital video, web, 3d prototyping, animation, virtual/augmented reality, sound, interactive programming, electronics/physical computing, information visualization, artificial intelligence, ecological and biological media, networks and telecommunications.

Career Opportunities

DX Media students are prepared to become innovators in the new creative economy and can follow a diverse and rapidly expanding set of career trajectories. Some may go on to pursue Masters and PhDs with the goal of entering academic/research careers while others may find opportunities in commercial and entertainment sectors. Others still may pursue careers as practicing studio artists. Students from other disciplines who take DX Media courses broaden their knowledge base and skill set as they navigate the job market or pursue graduate education.

In addition to the fine arts, career opportunities for graduates include:

  • Physical Computing and Interactive Environments
  • Screen-based Hypermedia
  • Museum & Exhibition Design
  • Environmental and Spatial Design
  • Smart Products & Spaces
  • Telepresence systems
  • Cyberspace and Virtual/Augmented/Mixed Reality
  • Multimedia performance
  • Human-Computer Interaction Research
  • Corporate Event Design & Development
  • Informal Science and Technology Education
  • Photography and Digital Imaging
  • Digital Video Editing
  • Digital Animation
  • Internet Connectivity, Digital Telecommunications and Web Design
  • Scientific and Data Visualization
  • Prototyping and Fabrication
  • Academia


Resources and Facilities

Resources and facilities in the DX Media Lab include:

  • Oculus Rift Virtual Reality Kit
  • Microsoft Kinect motion sensing/scanning camera
  • Digital SLR Video/Photo Kits
  • Studio Lighting Kits
  • DJI Phantom Quadcopter Drone
  • GoPro Video Kit
  • 3D Printers & Scanners
  • Pocket Dolly System
  • Audio/Visual kits
  • Projectors
  • Flatscreens
  • CNC Router
  • Laser Cutter/Engraver
  • Apple Mac Pro Computer Lab
  • Arduino microcontrollers
  • Analog and digital sensors and breakouts (e.g. photoresistors, accelerometers, water quality)
  • Electronic components (resistors, capacitors, ICs, etc)
  • Lighting (e.g. LEDs, IR LEDs, photodiodes, phototransistors)
  • Electro-mechanical (e.g. servos, fans, muscle wire…)
  • Soldering equipment
  • General electronics prototyping equipment (e.g. pcbs, multimeters, wire strippers...)
  • GPS and other wireless devices (e.g. xbee, wi-fi shields, nRF24L01+)
  • Max/MSP/Jitter software
  • Adobe Creative Suite Software

BFA Digital/Experimental Media Art Graduation Requirements

Suggested Course Sequence
Applying to the BFA program in Digital/Experimental Media
Floating Data Wetland, Carlos Castellanos
 Biopoiesis, Carlos Castellanos
 Naos, Carlos Castellanos


Carlos Castellanos
Assistant Professor
Office: Willard 221A

DX Media Lab site