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Department of Art

Digital/Experimental Media

The Digital/Experimental (DX) Media program is an interdisciplinary academic and research program dedicated to exploring the intersections of art, science, technology and society and the experimental application of a wide range of media as art. DX Media students are encouraged to draw from areas outside of traditional art domains and to question and challenge traditional notions of what constitute valid art media, contexts and approaches.

In order to successfully navigate their careers, students must be able to respond to the rapid changes being brought about by advances in science and technology. They must (1) learn to be critical thinkers and creative problem solvers, (2) be able to move nimbly between countless emerging media and technologies and (3) be prepared to work in a collaborative and interdisciplinary manner. Students must mix these "meta-skills" with practical software skills and digital aesthetics. The DX Media program at Kansas State University reflects these concerns.

Media and technologies explored in the DX Media program include (but are not limited to): digital video, web, 3d prototyping, animation, virtual/augmented reality, sound, interactive programming, electronics/physical computing, information visualization, artificial intelligence, ecological and biological media, networks and telecommunications.

Resources and Facilities

Resources and facilities in the DX Media Lab include:

  • Oculus Rift Virtual Reality Kit
  • Digital SLR Video/Photo Kits
  • Studio Lighting Kits
  • DJI Phantom Quadcopter Drone
  • GoPro Video Kit
  • 3D Prototypers
  • Pocket Dolly System
  • Audio/Visual kits
  • Projectors
  • Flatscreens
  • CNC Router
  • Laser Cutter/Engraver
  • Apple Mac Pro Computer Lab
  • Arduino microcontrollers
  • Analog and digital sensors and breakouts (e.g. photoresistors, accelerometers, water quality)
  • Electronic components (resistors, capacitors, ICs, etc)
  • Lighting (e.g. LEDs, IR LEDs, photodiodes, phototransistors)
  • Electro-mechanical (e.g. servos, fans, muscle wire…)
  • Soldering equipment
  • General electronics prototyping equipment (e.g. pcbs, multimeters, wire strippers...)
  • GPS and other wireless devices (e.g. xbee, wi-fi shields, nRF24L01+)
  • Max/MSP/Jitter software
  • Adobe Creative Suite Software

BFA Digital/Experimental Media Art Graduation Requirements

Suggested Course Sequence
Applying to the BFA program in Digital/Experimental Media
 
Matt Garcia 
Matt Garcia
 
 Biopoiesis, Carlos Castellanos
 Naos, Carlos Castellanos
 
 
 

Faculty

Carlos Castellanos
Assistant Professor
ccastellanos@ksu.edu
Office: Willard 221A
 
Matt Garcia
Assistant Professor
Area Coordinator
mattgarcia@k-state.edu
Office: Willard 100
 

DX Media Lab site